A Jeopardy-style review game for the classroom, with no template to fill in

Pick a tile, win its points: a Jeopardy-style review game for teams on one screen. No template to fill in: make it from any lesson in a minute. Free.

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Teachers love the quiz-show board: teams pick a square, answer the question behind it, and win its points. The trouble is the template. Filling in 25 cells of a slide deck takes an evening, and the deck still can't keep score, read words aloud or let you walk around the room.

Oly gives you the same pick-a-tile-for-points feeling without a template. You snap the textbook page, paste a word list, type a topic or paste your own questions; Oly writes the question set; the class plays in teams on one projector, TV or interactive display; your phone is the remote. Two games in particular play like a Jeopardy-style board: Tile Grab and Dare Board.

Tile Grab: twelve numbered gift boxes, one open showing a magnet worth +2, and a key with the special boxes
Tile Grab: answer right, pick a box, see what it holds.

Tile Grab: pick a box, see what you win

In Tile Grab the board is a grid of 12, 16 or 20 numbered boxes. The team whose turn it is answers a question. If the answer is right, the team calls a number, and the box opens:

  • Points from +1 to +5 in most boxes.
  • A star worth +5, one per board.
  • Lightning: +1, and the team plays again.
  • A bomb: −2 (scores never go below zero).
  • A magnet: takes up to 2 points from the team in the lead.

Because nobody knows what is in a box, a team that is behind can still catch up until the last tile. It is the fastest way to run a review of 12 to 20 questions in about 15 minutes.

Dare Board: choose your value, then answer

Dare Board is the closest to the classic board where higher values mean harder questions. Each tile is worth 1 to 5 stars, and the team picks a tile before it sees the question. Oly ranks your questions from easiest to hardest before the game, so a 1-star tile brings an easy question and a 5-star tile brings one of the hardest in the set.

  • A right answer wins the tile in the team's colour, with its points.
  • A wrong answer burns the tile, and nobody gets it (unless you switched on steal).
  • One tile hides a Double dare worth twice its points.

Teams start to plan: "We're behind, let's go for a 5." That small decision is a good habit for review, because students have to judge what they really know.

How it compares with a slide template

Slide templateOly
Making the boardType every question into every cellSnap a page, paste words or type a topic; edit what Oly writes
ScoreYou keep it on the whiteboardKept on screen for 2 to 8 teams
Pictures and soundAdd them by handA picture and pronunciation for each English word
Running the gameClick on the laptopYour phone shows the answer first; tap Correct or Not yet
ReuseOne deck, one gameThe same set plays in all 27 games

What Oly doesn't have is the category columns of the TV show. If you want topics, make a short set per topic and play one round each, or mix them in one set and let Dare Board sort the questions by difficulty.

Make a Jeopardy-style game in three steps

  1. Make the question set. Make a game from the page you are reviewing, a word list or a topic. For math, science, history and geography or reading and writing, choose the subject and paste your own questions as question | answer | wrong, wrong; a line ending in true or false becomes a true/false question. Or open a ready set from the library.
  2. Pick Tile Grab or Dare Board, the number of teams and a timer if you want one (10 to 60 seconds).
  3. Play. Scan the QR code with your phone. After a right answer, the team calls its tile and you tap it on your phone.

Rules that make it feel like a quiz show

  • A final question that counts more. Mark the last question (or the key ones) as a double or triple question in the editor. The points the team wins are multiplied.
  • Steal. Switch it on, and after a wrong answer another team can answer the same question. Every team has a reason to listen.
  • Wrong answers lose a point if you want more risk (off by default).
  • Hide the score for younger classes when winning matters too much.
  • Power-ups: in Tile Grab, switch off the bomb or the magnet one by one if they upset your class.

Other games with the same energy

  • Prize Climb: each right answer climbs a prize step, and the team decides to bank its points or risk them. Three lifelines per team: 50:50, Swap and Ask the class.
  • Lucky Wheel: a right answer spins the wheel for points, a double or a swap with the leader.
  • Ring the Bell: every team writes every answer on a mini whiteboard, so you check the whole class at once.

For a full review lesson, see review games before a test, and for running a fair, calm game, the guide to classroom management games.

Frequently asked questions

Is this the official Jeopardy! game?

No. Jeopardy! is a trademark of its owner, and Oly is not connected with it. Tile Grab and Dare Board are Oly's own games that share the familiar idea of picking a tile for points.

Is there a Jeopardy template I need to fill in?

No. You don't fill in a board. Oly builds the questions from a page, a word list or a topic, or from questions you paste, and every game lays out its own board.

Is it free?

Yes. Every game and the library are free to play with up to 4 teams, and the free plan makes 10 AI question sets a month. Your own pasted questions for subject sets don't need the AI. Oly Pro allows up to 8 teams and more AI sets.

Do students need devices?

No. The class plays in teams on one shared screen. Only you use a phone, as the remote, and the keyboard works too (C for correct, X for not yet, Space for the next question).

How many questions do I need?

Tile Grab plays well with 12 to 20 questions. Dare Board has one tile per question, up to 25.